Alchemy Guide

Alchemy.jpg

Contents

INTRODUCTION

This is a place where people can find general information as well as a list of some useful recipes of potions and poisons for this versatile skill. If you are new to properly using this skill or would like some tips on how to make multi-faceted, useful potions or poisons, then you have found a good resource here to help you out. The "Alchemy 101" section can help you learn the basics in order to begin making your own alchemy mixtures. After that, you can find 19 example recipes of custom potions and poisons in the "Coognut's Recipes" section. Definitely feel free to use those recipes in order to enhance your own character if you would like, that is why they are there. Enjoy!


Discuss article.gifYou may also want to participate in our Alchemy forum thread to discuss this topic, get help from members, or view additional custom recipes throughout the thread's many pages. Furthermore, the forum thread provides a complete "Ingredients Listing" of all usable ingredients (and their effects) included in both the standard game and "The Shivering Isles" expansion pack.


Alchemy 101

The following information may be very useful to those who have not yet delved into the world of Alchemy. It may even yield some great knowledge for those who have done their fair share of alchemy work as well...


Important General Alchemy Information:

First of all, it is important for a beginner to know that in order to complete the best recipes for potions and poisons a player will need to be at least an "Expert" in the skill of Alchemy. At the Expert skill tier(Alchemy level 75+) there are four possible effects available for use in almost every ingredient. At lower skill tiers there are less effects available for use in each ingredient. The good news about this is that it is extremely quick and easy to raise your skill level in Alchemy. If you are someone who would like to use Expert tier or higher recipes, but are not at the Expert levels yet, it is highly recommended that you get in the habit of picking large quantities of ingredients. There are places, like at the Arcane University as seen in the picture below for example,
Arcane University.jpg
that have concentrated growing areas of ingredients. Gardens and farms can be found everywhere across the realm of Cyrodiil as well. To get to the Expert tier(75) fast and be able to mix up all the best recipes that Alchemy has to offer: just rapidly pick anything and everything, collect a whole lot of whatever ingredients, then mix together whatever is compatible and will mix. If you do that then you will be jumping up skill levels in Alchemy so fast it will make your head spin!


It is also a good idea to get high grade alchemy equipment at some point in order to get the best results from the potions and poisons you create. Alchemy grades of equipment are categorized just like skill levels: Novice, Apprentice, Journeyman, Expert, and Master. The higher the grade of equipment used for a mixture, the more potent will be the potion or poison created. It is the combination of your character's Alchemy skill level and the grade of equipment used that will mostly determine the overall potency of your potions and poisons. Generally, the higher your character's experience level is, the higher the grade of alchemy equipment you will be able to find in loot caches and in shops. "Master" grade alchemy equipment will be available once a character has reached experience level 17. Conjurer dungeons also tend to carry leveled alchemy equipment in their loot caches. One specific location that tends to generally give out a large amount of excellent loot (including the highest grade possible alchemy equipment for your character's current experience level) is "Lake Arrius Caverns." This is where a player visits for the quest: "Dagon Shrine" during the main quest line. This cave is located due north of Cheydinhal in the middle of a small lake that is shaped like a "figure-eight". If you have not done this quest yet it is recommended that you do as soon as possible as the quest is placed relatively early in the main quest line and the cave itself is filled with large quantities of high-level magic jewelry, skill books, enchanted armor/clothing, high grade alchemy equipment, as well as other great loot. The best-of-the-best random loot for your character's experience level is mostly available in two of the large areas in this cave. As a tip for these two areas, you may want to save your game before entering the "Shrine Antechamber" and "Shrine Living Quarters" sections of the cave so that if you do not get the items you want you can simply re-load your game and try again. The game will generate random contents of loot for each area before it is entered and thus you will find different loot each time. This will not work if you go through the door into the area and then save your game as the loot will be fixed at that point. Once you clear this cave the first time, wait three days in the game, then go back to loot it again. You can continue to loot here over and over again as many times as you wish since the cave will re-spawn its contents and enemies every three days after it is exited and left alone. You will obtain all sorts of great loot in no time with this method. If you want multiple sets of master-grade alchemy equipment for those houses you buy then this is one of the fastest ways to accomplish that goal. You can also obtain lots of the best magic jewelry available as well in the process.


Alchemy Equipment and Function:

M&P(M).JPG

1) Mortar and Pestle - needed to do any alchemy mixing

C(M).JPG

2) Calcinator - great overall piece to have, it increases the potency of all potions and poisons

R(M).JPG

3) Retort - useful only in making the good parts of potions even better

A(M).JPG

4) Alembic - useful only in making the bad parts of potions not as bad


Notice that alchemy equipment pieces #3 and #4 are only useful when making potions. They have no effect at all on the poisons you make to hurt your enemies. In fact, if you are just making pure poisons, you can leave the Retort and Alembic out of the mixing process altogether and you will still get the exact same results.


Mixing Ingredients:

If you are learning how the proper alchemy mixing process works for the first time, then start by looking at the different effects of a given ingredient and how they match up with the effects for other ingredients you have available. In order to get a result that includes a desired effect in your potion or poison all you have to do is match the proper effect of one ingredient with the similar effect anywhere amongst the possible effects of another ingredient. It is actually pretty simple, take a look at these two ingredients:

Example:

AloeVeraPlant.JPG

Ingredient: Aloe Vera Leaves
Effects: 1) Restore Fatigue 2) Restore Health 3) Damage Magicka 4) Invisibility

CairnBoleteCapPlant.JPG

Ingredient: Cairn Bolete Cap
Effects: 1) Restore Health 2) Damage Intelligence 3) Resist Paralysis 4) Shock Damage



With the above two ingredients in this example the only effect that matches between them is "Restore Health." When these two ingredients are mixed together you will make a potion that regenerates your Health bar over time. How much health that potion regenerates is completely dependant on how high your character's Alchemy skill level is and what grade of equipment they used to complete the mixture. Ideally, you will want to "Master" the skill of Alchemy and use a complete set (for either potions or poisons) of only "Master" grade equipment in order to get the best results possible from your alchemy mixtures.


Note of Importance #1:

When using potions or poisons note that similar results will "stack", or add together, with each other when applied simultaneously. For example, if your character drinks four "Restore Health" potions at the same time where one of the results for each of those four potions is "Restore Health 13 pts for 43 secs on Self", then instead of only regenerating 13 health points per second for 43 seconds, your character will now regenerate 52 health points per second for 43 seconds.

Upon starting to drink potions while no others are already active in your character's system the game will allow for drinking up to four potions at once. After a short duration of time the game will permit that character to then drink more potions as those previously drank begin to wear off. With most potions a character will be able to "stack" certain results many times over if continually drinking potions as allowed by the game's limitations. This can be especially useful when fortifying some of the statistics for your character like Health or Magicka.

Fortunately, there is no such limitation for the use of poisons against enemies. Using hot-keys, it is possible for a player to literally rapid-fire poisons into an enemy as many times as desired using a bow or melee weapon. Then simply watch that enemy gradually cease to function properly (or at all) as the similar results of the poisons continually add together.

Note of Importance #2:

If you are at the "Expert" Alchemy skill tier or higher, you can get up to eight different results at one time in a mixture despite only being able to see up to five results in the preliminary results window while actually mixing the ingredients.

Note of Importance #3:

At the "Master" level tier in this skill your character will be able to make potions utilizing just one ingredient in the mixture. This means that you can take one ingredient and process it with your alchemy equipment and whatever the first effect of that ingredient is will be the resulting potion or poison. As an example: If you have the "Shivering Isles" expansion pack make sure to look at the "Flame Stalk" ingredient as it only weighs 0.1 and has the first effect as "Restore Health". It looks like little orange globes that usually grow in groups. Those make for great quick and easy regenerating health potions! Keep in mind however that once a second ingredient is added to the mixture this rule no longer applies and it is back to mixing as if at the "Expert" skill tier again. The "one ingredient mixing exception" for masters is for single ingredient mixing only.

Note of Importance #4: (This concept was contributed by Dragon Warrior1)
Ingredients exist in the game that are named the exact same, and have the same four effects, but are separated when both are in your inventory at the same time. The reason for this is because they are obtained through different sources or in quests. You can mix these "duplicate" ingredients together to get a potion or poison with the four effects listed for that ingredient.

The three ingredients discovered in the original Oblivion game that fall into this category are:

Bonemeal:

Bonemeal.JPG

1) Common bonemeal is harvested from certain undead creatures.
2) Bonemeal harvested from the seven "Deranged Zombies" occupying "Bleak Flats Cave" during the Mage Guild quest: "Skingraad Recommendation" is separated in an inventory menu from common bonemeal.

Vampire Dust:

VampireAsh.JPG

1) Common vampire dust is harvested from vampires.
2) Vampire dust harvested from the ten vampires occupying "Bloodcrust Cavern" during the Mage Guild quest: "Information At A Price" is separated in an inventory menu from common vampire dust.

Human Heart:

HumanHeart.JPG

1) One version of this ingredient can be found in a stone tub in the sanctuary section of "Fort Farragut", which is located just to the east of Cheydinhal.
2) A second version of this ingredient can be found on an alter in "Caldew Chapel" which is located on the north bank of the mouth for the Silverfish River.

(Only five portions of the Human Heart ingredient can be found in Cyrodiil, and they will not re-spawn.)


In beginning to make your own mixtures, here are some tips to help you get started:

1) Write out next to each other on paper any ingredients containing the desired effects for your potion or poison. You can write the ingredient's name and then list the four effects to the right of that. Then list the next ingredient under that one and line up all four effects with the effects for the ingredient written out above it. (similar to how it looks for the Example given in the "Mixing Ingredients" section above) It will be easier to see which ingredients will be compatible and match up the way you wish if you are able to see all the possible effects lined up next to one another.

2) Watch out for negative effects in your potions and positive effects in your poisons: Make sure you are identifying ALL matching effects when considering which ingredients to mix. Sometimes you can get away with making a potion that damages one health point on you when you use it, (who cares about losing one health point right?) but other times having a positive effect pop up in a poison mixture can completely downgrade the poison's desired effects.

Dragon Warrior1 contributed a good point as an exception to tip #2: useful potions and poisons do not always require having purely positive or negative results. For example, if someones goal in a given alchemy mixture is to actually create something to lower some statistics for their character in order to complete certain tasks, then a "mixed" results potion may be perfect for the situation. Since a character cannot drink a poison themselves, a potion with negative effects mixed in would be ideal. There are definitely possibilities here to be considered...

3) Keep in mind that ingredients may tie together in more complex "weaves". Ingredient "A" may match one effect with ingredient "B". Ingredient "B" may match up a different effect with ingredient "C". And ingredient "C" may match up yet another different effect with ingredient "A". (and so forth...) The ingredients may all tie together in "weaves" of this type, so just keep looking at the possibilities and working it out. You may even want to experiment with your alchemy set and see what results from mixing different likely compatible ingredients.

4) It may be good to consider the weight of the potions or poisons you make in order to reduce the burdens you carry. The resulting potion or poison is going to be weighted depending on the weight of the ingredients that are used to create it. For example, look at the recipe listed for the "Battlemage Potion" below in the "Coognut's Recipes" section. There you can see listed two possible mixtures that both have the same results when mixed. Mixture #1 will result in a 0.7 weighted potion and mixture #2 will result in a 0.9 weighted potion. The extra 0.2 difference adds up significantly when you consider carrying large quantities of the potion. The reason the weight is different there is because one potion uses Wheat Grain as an ingredient and the other mixture uses Ham. Wheat Grain only weighs 0.2, but Ham weighs 1.0. This can certainly make a difference in the burden your character carries while using potions and poisons. However, this should not stop you from making a really useful potion or poison if you do not readily find another possibility of combined ingredients that weigh less.


CONCLUSION
Those are the basics to get someone new to properly using the skill of Alchemy started. From here you'll want to jump right in and start getting your feet wet. Once again, feel free to take advantage of the recipes you find in the section below titled "Coognut's Recipes" in order to take your character to a whole new level. There is also an Ingredients Listing available that shows all usable ingredients (and their effects) included in both the standard game and "The Shivering Isles" expansion pack in order to assist you with planning your own mixtures.


There's a lot of land out there with countless ingredients just waiting to be harvested. Happy hunting!
Tamriel Landscape2.jpg


Coognut's Recipes

Below you will find recipes for some of Coognut's more useful potions and poisons. Ingredients for most of these recipes are listed in the order that they were input to the mixtures so that the results came out in a desired order. Coognut developed all of these potions and poisons with only the aid of the official Oblivion guide book by Prima Games in order to quickly and easily identify effects for some of the ingredients. Click here to see a complete listing of all usable ingredients (and their effects) for both the standard game and "The Shivering Isles" expansion pack.
Dunmer official.jpg

Potions

(Expert or higher Alchemy skill tier is necessary to make most of these potions, except for those marked in blue. All results listed are for potions that were mixed with a complete set of "Master" grade alchemy equipment at the "Master" skill tier)


The overall best potion first:

"Battlemage Potion" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.7)
1) Sweetcake
2) Painted Troll Fat
3) Wheat Grain
4) Void Salts

Mixture #2 (weight: 0.9) (alternate mixture)
1) Sweet Roll
2) Painted Troll Fat
3) Ham
4) Void Salts

Results:
- Restore Health 13 pts for 43 secs on Self
- Fortify Health 85 pts for 277 secs on Self
- Fortify Magicka 83 pts for 268 secs on Self
- Restore Magicka 24 pts for 78 secs on Self
- Restore Fatigue 27 pts for 86 secs on Self

Explination of Results:
What you can do with these potions is hot-key them and drink four right as a battle is starting. That means you get an extra 340 Health added to your Health bar for four and a half minutes AND 52 Health is restored every second for three-quarters of a minute. You also get 332 added to your Magicka bar for four and a half minutes AND 96 Magicka is restored every second for over a minute. You also get 108 Fatigue restored every second for almost a minute and a half. In other words, this means that all three status bars will be regenerating rapidly while your Health and Magicka bars are increased significantly upon using this potion. On top of that keep in mind that since the Fatigue bar is rapidly regenerating constantly for a minute and a half, your attacks and movements are always strong during this time period. Can you say: "non-stop powerful fireballs"? (or whatever you want to say really, this potion has you covered in battle no matter what type of character you have...)

NOTE:
This is a favorite potion by far, however there is one major drawback: the "Painted Troll Fat" ingredient is very rare in the game. It can only be obtained in the mission: "A Brush With Death". To accept this mission you must speak with Tivela Lythandas at her home located in the southwest corner of Cheydinhal. You will only be able to collect 6 portions of this very useful ingredient at most during this quest. However, what you can do is take one of those six portions of Painted Troll Fat and mix it up into a potion, then use the "Dupe" glitch on that potion to duplicate and make more quantities of it. You may want to consider keeping the other five portions of this ingredient in a safe place just in case you need to make more "Battlemage Potions" in the future. The process to "Dupe" an item can be found easily all over Oblivion forums here on Neoseeker.


If Painted Troll Fat is out of the question for you, here are some alternatives:

"Regenerate Health" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.6)
1) Blood Grass
2) Daedra Heart
3) Lady's Smock Leaves
4) Dragon's Tongue

Results:
- Restore Health 13 pts for 43 secs on Self
- Fortify Health 85 pts for 277 secs on Self
- Resist Fire 49% for 158 secs on Self


"Regenerate Magicka" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.2)
1) Ginseng
2) Blackberry
3) Void Salts

Results:
- Restore Magicka 24 pts for 78 secs on Self
- Fortify Magicka 83 pts for 268 secs on Self

Ginseng & Flax Seeds growing in Skingrad:
Skingrad2.jpg

For you new mages out there, here is a magicka regeneration potion that you can make at any alchemy skill level!

"Regenerate Magicka" (For all Alchemy skill levels)

Ingredients:
(Mix any two of the following ingredients together)

- Bog Beacon Asco Cap
- Flax Seeds
- Steel Blue Entoloma Cap

Result:
- Restore Magicka (over time - fast magicka regeneration)


"Regenerate Health" (For all Alchemy skill levels)

Ingredients: (Mix any two of the following ingredients together)

- Daedra Heart
- Lady's Mantle Leaves
- Boar Meat
- Cairn Bolete Cap

Result:
- Restore Health (over time - fast health regeneration)


"Invincibility Potion" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Cinnabar Polypore Cap Yellow
2) Glow Dust
3) Green Stain Cup Cap
4) Strawberry

Results:
- Reflect Spell 21% for 67 secs on Self
- Damage Health 1 pt for 1 sec on Self
- Restore Fatigue 27 pts for 86 secs on Self
- Reflect Damage 24% for 78 secs on Self

DIRECTIONS: Drink four "Invincibility Potions" quickly, wait one second for the "Damage Health" effect to wear off, then drink a fifth "Invincibility Potion". You will recieve a stacked result of 105% Reflect Spell protection and 120% Reflect Damage protection at the same time on your character for just over one minute.


"Elemental Shield- Fire/Frost" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.3)
1) Cheese Wedge
2) Lettuce
3) Frost Salts
4) Potato

Results:
- Restore Fatigue 27 pts for 86 secs on Self
- Fire Shield 37% for 119 secs on Self
- Resist Fire 49% for 158 secs on Self
- Frost Shield 37% for 119 secs on Self


"Elemental Shield- Fire/Shock" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.7)
1) Daedra Heart
2) Dragon's Tongue
3) Corn
4) Lettuce

Results:
- Restore Health 13 pts for 43 secs on Self
- Fire Shield 37% for 119 secs on Self
- Shock Shield 37% for 119 secs on Self
- Restore Fatigue 27 pts for 86 secs on Self


"Elemental Shield- Frost/Shock" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.2)
1) Potato
2) Frost Salts
3) Tap Root
4) Corn

Results:
- Frost Shield 37% for 119 secs on Self
- Shock Shield 37% for 119 secs on Self
- Restore Fatigue 27 pts for 86 secs on Self


Easy and useful potions:

"Cure Poison" (Apprentice(25) skill level or higher)

Ingredients:

Mixture #1 (weight: 0.1)
1) Ginseng
2) Strawberry

Result:
- Cure Poison on Self


"Cure Disease" (Apprentice(25) skill level or higher)

Ingredients:

Mixture #1 (weight: 0.1)
1) Elf Cup Cap
2) Mandrake Root

Result:
- Cure Disease on Self


"Cure Paralysis" (Journeyman(50) skill level or higher)

Ingredients:

Mixture #1 (weight: 0.2)
1) Imp Gall
2) Milk Thistle Seeds

Result:
- Cure Paralysis on Self

-->(Isn't it ironic how a player can drink a potion while paralyzed but can't do anything else?)

Stat icon large intelligenc.jpg

Poisons

(Expert or higher Alchemy skill tier is necessary to make most of these poisons, except where marked in blue. All results listed are for poisons that were mixed with a complete set of "Master" grade alchemy equipment at the "Master" skill tier)


The overall best poison first:

"Super Poison" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.7)
1) Bone Meal
2) Harrada
3) Clannfear Claws
4) Rat Meat

Results:
- Damage Health 8 pts for 30 secs
- Paralyze for 3 secs
- Damage Magicka 15 pts for 61 secs
- Silence for 26 secs
- Damage Fatigue 12 pts for 47 secs

-->("Super Poison" will do all-around damage to an enemy, trip them up, and silence them for half a minute!)


"Mage Poison" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Nightshade
2) Wisp Stalk Caps
3) Fennel Seeds
4) Morning Glory Root Pulp

Results:
- Damage Health 8 pts for 30 secs
- Damage Intelligence 3 pts for 12 secs
- Damage Willpower 3 pts for 12 secs
- Damage Magicka 15 pts for 61 secs
- Burden 45 pts for 180 secs

Morning Glory grows on many of the buildings in Skingrad, make sure to pick some along your way whenever you're walking through town:
Skingrad.jpg

"Napalm Poison" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Nightshade
2) Spiddal Stick
3) Steel Blue Entoloma Cap

Results:
- Damage Health 8 pts for 30 secs
- Fire Damage 9 pts for 37 secs
- Burden 45 pts for 180 secs


"Elemental Poison- Fire/Frost" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.2)
1) Spiddal Stick
2) Imp Gall
3) Vampire Dust
4) Dryad's Saddle Polypore Cap

Results:
- Damage Health 8 pts for 30 secs
- Fire Damage 9 pts for 37 secs
- Frost Damage 9 pts for 38 secs


"Elemental Poison- Fire/Shock" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Ectoplasm
2) Spiddal Stick
3) Steel Blue Entoloma Cap
4) Cairn Bolete Cap

Results:
- Damage Health 8 pts for 30 secs
- Fire Damage 9 pts for 37 secs
- Shock Damage 9 pts for 37 secs


"Elemental Poison- Frost/Shock" (Expert(75) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Milk Thistle Seeds
2) Dryad's Saddle Polypore Cap
3) Fly Amanita Cap
4) Ectoplasm

Results:
- Frost Damage 9 pts for 38 secs
- Shock Damage 9 pts for 37 secs


"Hunting Poison" (Apprentice(25) skill level or higher)

Ingredients:
(in descending order of mixture)

Mixture #1 (weight: 0.1)
1) Nightshade
2) Dragon's Tongue
3) Morning Glory Root Pulp

Results:
- Damage Health 8 pts for 30 secs
- Burden 45 pts for 180 secs


Click here to view (or participate in) "The Alchemist's Corner" forum thread on Neoseeker. The forum thread provides additional custom recipes contributed by others, as well as a complete "Ingredients Listing" of all usable ingredients (and their effects) included in both the standard game and "The Shivering Isles" expansion pack.

Additional custom recipes can also be found on the Alchemy Recipes neowiki page.

Oblivion 360.jpg


CREDITS:
Almost all content for this "Alchemy Guide" page was developed and written by the Neoseeker user: Coognut. Some of the information in the "Alchemy 101" section was contributed by Neoseeker user: Dragon Warrior1. Some pictures for the "Alchemy 101" section were taken & provided by Neoseeker user: Emerald Demond. This guide was originally created as a thread in "The Elder Scrolls: Oblivion (Xbox 360)" Neoseeker forum titled: "The Alchemist's Corner." With encouragement from Neoseeker Wiki Staff: Nyff it was made into a page here on Neowiki for all to see and use.


Last edited by BluePhoenix on 24 April 2009 at 15:07
This page has been accessed 23,910 times.