In Tamriel, their are certain constellations that each person was born under, we call these Birthsigns. A person's birthsign grants them special abilities and powers pertaining to that birthsign. For example, those born under the sign of the Thief will find they are faster, more nimble, and luckier than others around them. Those born under the sign of the warrior will notice they are more stronger than normal and can take quite a beating. Each birthsign grants a specific ability and/or power that can help or hinder you depending on how their used.
Choosing your birthsign is very important to the type of character you'll play and how you'll play as that character. The powers and abilities they grant will stick with you through your entire game so choose carefully and choose the best one for the character your wanting to play as. Each birthsign is important in some way or another but most will help out certain classes more than others.
The Apprentice Birthsign grants the following permanent effects:
- Magicka +100
- Weakness to Magicka 100%
- The apprentice birthsign gives a great magicka boost at the cost of being weaker against magicka. Try using the Breton's Magicka Resistance to balance off this weakness. Also, combining the High Elf race with The Apprentice birthsign will lead to a quick death when fighting spellcasters because of the High Elf's other outstanding weaknesses to fire, frost and shock magic.
- Having The Apprentice birthsign allows you access to the weakness to magicka effect early on and can be used to make spells with the effect. Use this to your advantage.
The Atronach Birthsign grants the following permanent effects:
- Fortify Magicka +150
- Spell Absorption 50%
- Stunted Magicka (prevents magicka regeneration)
- Combining the High Elf race with The Atronach birthsign gives the biggest magicka boost out of all the race and birthsign combinations.
- The Atronach is useful to other classes besides magic based ones too. The magicka boost will allow for a combat or stealth class to cast higher level spells than they normally would and the spell absorption helps out when fighting spellcasters.
- To help overcome the stunted magicka try these tips:
- using Welkynd Stones, Ayleid Wells, Restore Magicka potions etc.
- Spell Absorption 100% to absorb the magicka from spells cast on you
- Enchant a weapon with an Absorb Magicka enchantment
- Increase your magicka further so you don't have to worry about restoring magicka often. Use Fortify Magicka effects on your armor, use Fortify Magicka potions, etc.
The Lady Birthsign grants the following permanent effects:
- Fortify Willpower 10 points
- Fortify Endurance 10 points
- Very useful for battlemages and combat oriented spellcasters. The endurance increase will help increase your health more as you level and allow you to survive longer in combat and the willpower increase will allow for faster magicka regeneration, both of which the battlemage needs.
- Also good with the High Elf race instead of using the Atronach birthsign and good with the Breton race as it combines their magicka resistance with higher magicka regeneration and higher health.
The Lord Birthsign grants a lesser power and one permanent effect:
- Blodd of the North Lessar Power- Restore Health 6 points for 15 seconds unlimited times per day at the cost of 50 magicka'
- Trollkin permanant ability: Weakness to Fire 25%
- Allows for health restoration at a low magicka cost. Great for combat oriented characters who aren't going to be using restoration or alchemy much. Not recommended for spellcasters as they tend to use restoration and alchemy a lot and have no need for this birthsign (try the apprentice, mage, or atronach instead).
- The Dark Elf race can be used to balance out the weakness to fire or you can use a custom Resist Fire enchantment. It is ill advised to use this birthsign with the High Elf race as they will have an even greater weakness to fire.
The Lover Birthsign grants the following greater power:
- Lover's Kiss- Paralyze 10 seconds on Touch and Damage Fatigue 120 points on self, once a day
- Because of the Fatigue Damage it is possible to faint from using the Lover's Kiss greater power so try to avoid using this power when you have low fatigue or it might end up doing more harm than good.
- The Lover's Kiss greater power allows for Paralyze to be accessed at spellmaking altars early on.
- If combined with the Imperial Race you can make use of the Star of the West greater power and abosorb 100 points of Fatigue allowing for you to compensate for the fatigue lost.
- Paralyze spells cost a lot of magicka so this might be a good birthsign to use if you have a fighter class with low magicka and have high fatigue.
The Mage Birthsign grants the following permanent effects:
- Fortify Magicka 50 points
- The Mage Birthsign is a good birthsign for any class. Theirs no penalites or weaknesses and you get a nice 50 point magicka boost to help you work some magic.Even fighters can benefit from being able to cast a small restore health spell or two.
The Ritual Birthsign grants the following powers:
- Blessed Word lesser power-Turn Undead up to level 25 for 30 seconds, unlimited times per day at the cost of 40 magicka
- Mara's Gift greater power-Restore Health 200 points on self, once a day
- Good for those who don't have any restoration skills and need some form of healing other than potions. Mara's Gift allows for an instant healing of 200 points instantly healing you at low levels and maintaining its usefulness throughout the entire game.
- Also good for those who don't use conjuration magic and need a way to stop undead from overwhelming you.
- Allows for the Turn Undead spells to be made at spellmaking altars without buying another Turn Undead spell.
The Serpent Birthsign grants the following greater power Serpent Spell which casts the following effects:
- Damage Health 3 points for 20 seconds on Touch
- Cure Poison on self
- Dispel 90 points on self
- Damage Fatigue 100 points on self
- Does damage to your opponent while simultaneously healing you of negative effects. The fatigue damage might be a factor ,like in The Lady Birthsings greater power, as you could end up fainting if your fatigue is really low.
- Not as useful as other Birthsigns but still good for some character builds.
The Shadow Birthsign grants the Moonshadow greater power, which does the following:
- Invisibility for 60 seconds on self
- Good for stealth based characters as it allows them to go invisible one time a day.
- Allows for the Invisibility effect to be made at spellmaking altars.
- Is of limited value as the Jone Stone grants the same effect for twice as long once a day if you have a renown of 10 and the invisibility effect can be easily obtained in potion form at higher levels and for those with a high alchemy skill.
The Steed Birthsign grants the following permanent effect:
- Fortify Speed 20 points
- Good for stealth based characters and those who just want a fast character. Its often underestimated but The Steed allows for a starting speed attribute of 75 for a Wood Elf with Speed as a class attribute, the highest starting attribute possible in a character build. Also helps with jumps since speed is a factor in acrobatics.
The Thief Birthsign grants the following permanent attribute boosts:
- Fortify Agility 10 points
- Fortify Speed 10 points
- Fortify Luck 10 points
- The only birthsign to give 3 boosts to 3 different attributes adding 30 points to attributes instead of the 20 in other birthsigns and it's also the only sign to give a boost in luck.
- Good for stealth based characters as it increases the 2 main attributes for them and gives a luck increase.
The Tower Birthsign grants two greater powers:
- Tower Key greater power- Open Average Lock(40 points) on target once a day
- Tower Warden greater power- Reflect Damage 5% for 120 seconds on self once a day
- Good for those who won't be using security or alteration magic (the pure combat characters). Let's you reflect damage back at an opponent which is also good for fighters.
- The only way for a character to get Reflect Damage at a spellmaking altar is by choosing this sign(outside of Shivering Isles)
- Not a good sign for thief characters as they need to boost security for the agility modifiers they'll get by doing so. Also it doesn't take that much skill to open an average lock.
- Overall not the best birthsign one could choose but to some the reflect damage makes this birthsign priceless.
The Warrior Birthsign grants the following attribute boosts:
- Fortify Strength 10 points
- Fortify Endurance 10 points
- Allows for a higher health raise each level and a greater encumbrance level. This not only appeals to combat based classes but to stealth based and magic ones too. They will have greater health which will allow them to survive longer and they will be able to cause more damage with melee weapons and be able to carry more items. A good all around Birthsign good for any class.
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