List of all (base) weapons, including required level:
Contents |
[edit] Weapons
Akaviri: No level required
Akaviri Katana
Akaviri Katana Ancient
Akaviri Dai-Katana
Iron: Available at level 1
Iron Dagger
Iron Dagger (Fine}
Iron Shortsword
Iron Shortsword (Fine)
Iron Longsword
Iron Longsword (Fine)
Iron Claymore
Iron Claymore (Fine)
Steel: Available at level 2
Steel Dagger
Steel Dagger (Fine)
Steel Shortsword
Steel Shortsword (Fine)
Steel Longsword
Steel Longsword (Fine)
Steel Claymore
Steel Claymore (Fine)
Silver: Available at level 4
Silver Dagger
Silver Shortsword
Silver Longsword
Silver Claymore
Dwarven: Available at level 6
Dwarven Dagger
Dwarven Shortsword
Dwarven Longsword
Dwarven Claymore
Elven: Available at level 9
Eleven Dagger,
Eleven Shortsword,
Eleven Longsword
Eleven Claymore
Glass: Available at level 12
Glass Dagger,
Glass Shortsword
Glass Longsword
Glass Claymore
Ebony: Available at level 16
Ebony Dagger
Ebony Shortsword
Ebony Longsword
Ebony Claymore
Daedric: Available at level 20
Daedric Dagger
Daedric Shortsword
Daedric Longsword,
Daedric Claymore
- "Only Akavari, Silver and Daedric weapons can harm ghosts."
[edit] Skill Perks
- At Novice, you can do a Power Attack in all directions for 2.5 times damage.
- At Apprentice, you master the Standing Power attack, and do 3 times damage when still.
- At Journeyman, you master the Sideways Power Attack. When performing a sideways power attack, you do 2.5 times damage and have a chance to disarm your opponent.
- At Expert, you master the Backwards Power Attack. When performing a backwards power attack, you do 2.5 times damage and have a chance to knock your opponent down.
- At Master, you master the Forward Power Attack. When performing a forward power attack, you do 2.5 times damage and have a chance to paralyze.
- Races with skill bonuses in Blade:
+5 bonus: Argonian, Imperial, Khajiit
+10 bonus: Dunmer, Nord, Redguard
[edit] Training
You gain 0.5 experience every time you hit a living target. Hits on inanimate targets (Fighters Guild training dummies) do not provide any experience for the skill.
- While going through the Main Quest, Fighters Guild and Mages Guild your blade will go up naturally if using a sword, as you'll many enemies to fight.
- Putting the difficulty level up slightly harder will give you more training as enemies will have to take more hits before they die.
- Alternatively, you could use a weaker blade. Get rid of that Daedric longsword and use a steel dagger, and you'll have to hit enemies alot more before you kill them.
- Train your Conjuration skill as well and summon monsters in a location away from city guards(i.e your own house, out in the wild) and kill them, over and over. Watch out though, when you hit your summoned monster three times they'll turn on you so be prepared.
- If you have the Vile Lair Downloadable Content then you can use the sleeping prisoner to train your blade up with ease.
[edit] Trainers
- Naspia Cosma - Basic/Castle Cheydinhal
- Right-Wind - Apprentice/Bruma Fighters Guild
- Rhano - Advanced/Anvil Fighters Guild
- Sherina - Advanced/Leyawiin Fighters Guild
- Alix Lencolia - Master/Faregyl Inn south of Imperial City
[edit] Skill Books
- 2920, Morning Star (v1): Cheydinhal Castle Private Quarters, NW bedroom on a shelf in the corner, above a jewelry box. Leyawiin Castle Steward's and Healer's Private Quarters. Reward for the Fighters Guild quest The Wandering Scholar. Battlehorn Castle, after buying the bedroom area upgrade.
- Battle of Sancre Tor: Bravil Castle Great Hall, locked in a display case. It can also be found in random loot, though it is rare.
- Fire and Darkness: The Hall of Epochs during The Ultimate Heist quest for the Theives Guild tucked inside a chest.
- Song Of Hrormir: Imperial City Arena District, in Branwen and Saliith's chest (Branwen has the key). Bravil Castle Private Quarters East Wing, in the last room on your left when walking straight down the hall, on a large case that has a jewelry case too.
- Words and Philosophy: Modryn Oreyn's House in Chorrol, on a shelf.
[edit] Notes
- Different blade weapons provide different attributes, including weight, damage, range, and attack speed:
Daggers are small and have the lowest weight, damage, and range, but the fastest attack speed. Shortswords have intermediate reach and have decent weight, speed, and attack. Longswords are heavier and a slower than Shortswords, yet have more reach and power. Claymores are two-handed, have the longest reach and deal the highest damage per swing, but are very heavy and drain the wielder's fatigue quickly. Because they are two-handed, they do not give sneak attack bonus damage.
- Dai-Katanas are a cross between the Claymores and Longswords, they are essentially two-handed longswords with an increased damage rating.
- The Katana and Cutlasses are basically longswords.
- You can poison a Blade and unlike the bow, when you miss the poison isn't used.
- Power Attacks do more damage than regular combat, but use up more of your Fatigue.
- You can increase your Blade level (Thus increasing your damage output) with spells, potions, enchantments and Greater Powers. Once your Blade is 100, you NO LONGER gain the benefits.
- Some creatures may have a Resist Normal Weapons power (Vampires, etc) in which case, Normal Weapons (Steel, Iron, etc) don't do as much.







