Mysticism

OB-ChorrolShield.png

This page is a stub. You can help out by editing the page with more content.

  • Use {{Stub}} for pages that need work on or use it as a placeholder for fledgling pages.
  • This article has been categorized under [[Category:Stubs]].
Mysticism.jpg

Contents

[edit] On Oblivion

Mysticism is the skill of magic which allows the spellcaster to trap the souls of creatures, reflect spells and damage, detect the life of nearby creatures, absorb spells and use telekinesis.

Argonian and Dunmer races receive an initial 5+ boost in Mysticism.

Altmer and Breton races receive an initial 10+ boost.

[edit] Skill Perks

  • A novice can cast novice spells.
  • An apprentice can cast apprentice spells.
  • A journeyman can cast journeyman spells.
  • An expert can cast expert spells.
  • A master can cast all spells.

[edit] Training

You gain 3 experience every time you cast a Mysticism spell.

  • The best spell for training is Minor Life Detection, it's convenient since you can cast it on yourself and it's the cheapest spell.
  • Once you've completed the Recommendation quests for the Mages Guild, create a custom Minor Life Detection spell with the lowest magnitude. It will only take one or two magika points to cast so by the time you've cast the spell you should of regenerated the magicka anyway.
  • Cast Minor Life Detection spells everywhere you go.
  • Equip a weapon and hold block, and you'll cast spells quicker.

[edit] NPC Trainers

Basic Training

Advanced Training

Master Training


[edit] On Morrowind

Last edited by Serverus on 1 November 2009 at 09:03
This page has been accessed 3,500 times.