Orrery

The Imperial Orrery after it has been fixed and activated.

The Imperial Orrery Downloadable Content (DLC) is the second of nine plugins to be released for The Elder Scrolls IV: Oblivion. It costs $1.89 for the PC version or 150 MS points for the Xbox 360 version.

Contents

[edit] Details

  • Quest Giver: Player receives a written note from the Mages Guild scholar Bothiel.
  • Next Quest: N/A
  • Reward: 1100 gold and access to both the Orrery and to a unique enchantment.


[edit] Walkthrough

Once installation of the software is complete and save has been loaded (or a new game started), you will receive a note from an Arcane University mage, named Bothiel, who asks that you to locate and defeat five bandit groups that have stolen a shipment of Dwarven parts needed to repair and activate the Orrery.

After first heading to Camp Ales and defeating the Bandit Carrier, a second note is discovered revealing the location of the remaining four bandit groups.

Once all the parts have been collected, travel to the Arcane University and deliver the shipment to Bothiel. After a day of repair, the Orrery is open to the public.


[edit] List of Enchantments

  • Masser's Alacrity: Fortify Speed 20 pts for 60 secs on Self, Drain Strength 20 pts for 60 secs on Self
  • Masser's Courage: Fortify Endurance 20 pts for 60 secs on Self, Drain Agility 20 pts for 60 secs on Self
  • Masser's Grace: Fortify Agility 20 pts for 60 secs on Self, Drain Endurance 20 pts for 60 secs on Self
  • Masser's Might: Fortify Strength 20 pts for 60 secs on Self, Drain Speed 20 pts for 60 secs on Self
  • Secunda's Brilliance: Fortify Intelligence 20 pts for 60 secs on Self, Drain Willpower 20 pts for 60 secs on Self
  • Secunda's Magnetism: Fortify Personality 20 pts for 60 secs on Self, Drain Luck 20 pts for 60 secs on Self
  • Secunda's Opportunity: Fortify Luck 20 pts for 60 secs on Self, Drain Personality 20 pts for 60 secs on Self
  • Secunda's Will: Fortify Willpower 20 pts for 60 secs on Self; Drain Intelligence 20 pts for 60 secs on Self


[edit] Notes

  • Each enchantment differs depending on the day of the week and only one power can be had at any one time.

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Last edited by Anubis on 23 September 2011 at 11:45
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