Weakness to Normal Weapons
Base Cost: 0.2500
Resist Value: Resist Magic
Flags: Spellmaking, Enchanting, Hostile, Detrimental, Recover, Magnitude %, FX Persist, Self, Touch, Target
Counter Effects: Dispel, Resist Normal Weapons
Effect: Makes the target weaker to normal (unenchanted) weapons for X amount for Y seconds.
Related ThreadsResist normal weapons? - last post by @ May 25, 2008
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